Rise Of The Tomb Raider Pc Release Shadow of the Tomb Raider
Rise of the Tomb Raider ist ein Action-Adventure-Videospiel. Es ist der elfte Titel in der Tomb-Raider-Serie und darin fünfte Teil, der von Crystal Dynamics entwickelt und von Square Enix publiziert wurde. Das Spiel erschien zunächst zeitexklusiv. Hier findest du alle Infos zum Action-Adventurespiel Rise of the Tomb Raider von Crystal Dynamics, Nixxes (Xbox ) für PC, PS4, Xbox One, Xbox Rise of the Tomb Raider PC immer aktuell: Alles über Release, Trailer und mehr zum neuen Lara Croft-Abenteuer von Crystal Dynamics. Rise of the Tomb Raider: Sie finden hier News, Test, Tipps, Specials, Bilder, Videos und Downloads zu Rise of the Tomb Raider. In wenigen Wochen ist es soweit, dann erscheint Rise of the Tomb Raider auch für den PC. Square Enix hat jetzt das offizielle Release-Datum.
Nachdem Leak bei Amazon Frankreich unterstützt Steam die Release-Gerüchte von Rise of the Tomb Raider. Rise of the Tomb Raider ist ein Action-Adventure-Videospiel. Es ist der elfte Titel in der Tomb-Raider-Serie und darin fünfte Teil, der von Crystal Dynamics entwickelt und von Square Enix publiziert wurde. Das Spiel erschien zunächst zeitexklusiv. Rise of the Tomb Raider: 20 Year Celebration enthält das Basisspiel sowie den Season Pass mit allen neuen Inhalten. Erkunde und verteidige.
An exclusive exclusively for 'Holiday '? We don't know, and neither the conference nor Crystal Dynamics follow-up statement make it particularly clear.
I'd like to give you some insight into this decision, and why we feel this is the very best thing for the Tomb Raider sequel we're creating at the studio.
Our goal has always been to deliver something truly special with Rise of the Tomb Raider. Today's announcement with Microsoft is one step to help us put Tomb Raider on top of action adventure gaming.
Our friends at Microsoft have always seen huge potential in Tomb Raider and have believed in our vision since our first unveil with them on their stage at E3 We know they will get behind this game more than any support we have had from them in the past - we believe this will be a step to really forging the Tomb Raider brand as one of the biggest in gaming, with the help, belief and backing of a major partner like Microsoft.
Those are great systems, with great partners, and amazing communities. What Gallagher seems to be saying is that Square Enix and Crystal Dynamics think the way you put Tomb Raider "on top of action adventure gaming" is to prevent the majority of its fan base from playing it.
Chase creatures to specialty weapons and rummage for uncommon assets in thickly populated biological systems.
You will experience delightfully antagonistic situations, loaded with deceptive conditions and shaky scenes that will require Lara to push her points of confinement to the very edge.
Guerilla Combat - Use nature further bolstering your good fortune, scale trees and plunge submerged to maintain a strategic distance from or bring down adversaries, design Lara's apparatus, weapons, and ammunition to suit your play style from stealth to firearms bursting, make explosives on the fly to sow disarray, and wield Lara's mark battle bows and climbing etch.
Come back to Tomb Raiding — Tombs are back, and they are greater and in excess of anyone's imagination. In "Ascent of the Tomb Raider" you will investigate immense, remarkable antiquated spaces covered with lethal traps, comprehend emotional natural riddles, and disentangle old writings to uncover sepulchers as you tackle a world loaded with insider facts to find.
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Game was developed by Crystal Dynamics, published by Square Enix and released in If you like Adventure games we recommend it for you.
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The cards can also be purchased in microtransactions. One year after the events of Tomb Raider , archaeologist Lara Croft is struggling to explain her experience of the supernatural on Yamatai and is experiencing posttraumatic stress disorder.
Looking for answers, she turns to her late father's research on the lost city of Kitezh and the promise of immortality.
Her father's partner, Ana, warns Lara that her father, Lord Croft's obsession with Kitezh, drove him to ruin and suicide. Lara ignores her and organizes an expedition to the Forgotten Cities in northwestern Syria, hoping to uncover the tomb of the Prophet of Constantinople , who is a key figure in the Kitezh legend.
The tomb is empty, and Lara is interrupted by Trinity—an ancient order of knights turned paramilitary organization investigating the supernatural—and their leader, Konstantin.
As she flees, Lara discovers a symbol etched into the tomb, which she links to a book on Russian religious history in her father's study at Croft Manor.
She learns of an artifact called the Divine Source, said to be capable of granting immortality. After arguing with her friend Jonah Maiava regarding the artifact's existence, a Trinity assassin infiltrates the manor and steals the book, prompting the two to go to Siberia.
In Siberia, Lara and Jonah are separated by an avalanche while climbing a mountain. Via radio contact, Lara urges Jonah to leave and not look for her.
After gathering resources to craft shelter and a bow, Lara discovers that Trinity has made a Soviet-era installation a base of operations in their search for Kitezh.
Lara is caught trying to retrieve the book and is imprisoned with Ana. Konstantin forces her to reveal what she knows by slowly strangling Ana in front of her, but Lara cannot provide useful information.
Upon realizing Lara does not know the whereabouts of the source, Ana reveals that she works for Trinity and that Konstantin is her brother.
She asks Lara to join Trinity, but she refuses and is taken to the Gulag cells, where she meets a man named Jacob.
Together they escape the Gulag, and Trinity pursues them. During the chase, Lara is incapacitated and nearly drowns, but Jacob saves her, and she later agrees to aid him, and his people repel Trinity.
Upon reaching the valley of the Remnant, Lara discovers that Jacob is their leader and that they are descendants of the Prophet's followers.
Trinity repeatedly attacks the Remnant, justifying the slaughter as God's will. However, Lara discovers that Ana suffers a terminal illness and seeks the Divine Source to cure herself.
Jacob warns Lara that the Divine Source is real but not what she expects it to be. Lara's goal remains the same despite Jacob's warning, and she sets out to find the Atlas: an artifact that shows the way to Kitezh.
Lara finds the Atlas located in the archives beneath the ruins of a Cathedral building. She recovers the artifact and is attacked by The Deathless Ones.
She narrowly escapes and is later reunited with Jonah who was found by the Remnant and brought to the valley.
He admits he spied on Trinity, but Konstantin was aware of his presence and followed him in the hope of finding Lara.
After Lara discovers the path to Kitezh, Trinity forces return to the valley and attack. They take the Atlas and capture Jonah, shooting Jacob in the process.
Lara returns to the Gulag to find Jonah. She eventually does, but Konstantin mortally wounds him. Lara, along with some captured remnants from the Gulag bring Jonah to Jacob, who heals him.
Upon witnessing Jonah's rapid recovery, Lara realizes that Jacob is the Prophet, given immortality by the Divine Source. With Trinity advancing on the glacier, which looms over Kitezh, Lara is forced to enter the city on a dangerous path and encounters the Deathless Ones, the city's immortal guardians that keep the power of the source.
Reading journals written by a Trinity agent, Lara realizes the truth of Jacob's warning: the Divine Source bestows immortality at the cost of one's self.
Trinity breaks through the ice and enters the Chamber of Souls, the place that houses the Divine Source. With aid from Sofia and the Remnant, Lara battles her way through Trinity towards the Chamber of Souls, destroying Konstantin's helicopter.
Konstantin survives the crash and ambushes Lara, but she mortally wounds him. Before he dies, Konstantin reveals that Lara's father did not commit suicide but was assassinated by Trinity.
Lara tries to reason with Ana to no avail. Jacob's immortality is lost but is happy his time has finally come.
He assures Lara she has made a difference and peacefully disintegrates. Two weeks later, at Croft Manor, Lara and Jonah overlook their next expedition.
Lara vows to investigate more of the world's mysteries and thwart Trinity's plans. In a post-credits scene, two weeks before Lara and Jonah leave Siberia, Lara asks Ana if she killed her father.
Ana denies it, admitting that Trinity gave her the order. Before she can reveal anything else, she is killed by a sniper, who asks his unseen superior about killing Lara and is ordered to stand down for the time being.
In the Baba Yaga downloadable content , Lara investigates a disturbance in the Soviet mine. After fighting off a Trinity patrol, she finds a young girl, Nadia, hiding in a sawmill.
Nadia confides in Lara about her search for her grandfather, Ivan. Ivan disappeared while trying to enter the Wicked Vale, a valley reportedly haunted by Baba Yaga , a witch in Slavic folklore.
Ivan blames the witch for the death of his wife and wants to kill her. Lara is skeptical about Baba Yaga's existence but, since Nadia is injured, agrees to enter the Wicked Vale and find Ivan.
In the Vale, Lara is exposed to a rare pollen with potent hallucinogenic properties. After stumbling through a forest where she is tormented by visions of her father's suicide, she meets Baba Yaga and a pack of demonic wolves.
Lara narrowly escapes with her life and finds herself in a small, Soviet-era outpost. She unearths evidence of a secret Soviet biological-weapons project which attempted to harness the pollen, which abruptly ended when the researchers—including Serafima, a biochemist imprisoned in a nearby gulag—succumbed to the hallucinations.
Lara deduces that Serafima weaponized the pollen, developed an antidote, and kept her research secret from the military.
With Nadia's help, Lara synthesizes a necessary antidote from Serafima's recipe and returns to the Wicked Vale. Resisting the effects of the pollen, Lara finds the injured Ivan at the entrance to Baba Yaga's lair.
Unable to leave the Wicked Vale while Baba Yaga controls it, Lara battles the witch under the pollen's influence and destroys its source.
Baba Yaga is revealed as Serafima, who was led to believe that her husband, Ivan, and daughter were dead and used the pollen to become Baba Yaga and torment her captors.
In the Cold Darkness Awakened content, Lara enters a decommissioned Soviet weapons bunker, which has been breached by a Trinity patrol.
Trinity has inadvertently released an unstable pathogen into the air, which causes the people it infects to regress to a zombie -like state.
Men are particularly vulnerable since the virus stimulates testosterone and adrenaline production. The pathogen was created to create an army of unstoppable super-soldiers by a Soviet researcher, all of whose experiments failed.
He died in the facility after accidentally releasing the pathogen, proud that he had created a weapon to defend his homeland.
With Sofia and Nadia providing support from a helicopter, Lara tries to find the source of the pathogen before an enormous cloud is released into the atmosphere and contaminates the Remnant valley.
The women plan to channel the pathogen from three towers into the central tower, detonating it and burning off the toxin.
Lara shuts down each tower, collecting equipment, rescuing female prisoners, and eliminating waves of the infected Trinity soldiers before entering the core tower.
While fighting off the infected soldiers, she triggers a catastrophic explosion and jumps from the tower to Nadia and Sofia's helicopter.
Nadia and Lara watch the explosion as they fly to safety. Although the resulting fire burns the remaining pathogen, documents found in the facility indicate that the release was no accident; Trinity reactivated the facility to acquire a sample of the pathogen, and an agent of Trinity escaped with it before the bunker was destroyed.
Blood Ties begins with Lara reading a note from her uncle, who says that since her mother disappeared, he is the rightful owner of the Croft estate.
With trees working their way into the side of the house and the roof caving in, Lara's childhood home desperately needs repair. She finds her father's safe and searches the manor for its combination, hoping to find his will and thus prove her ownership.
She finds artifacts from her past, and finally figures out the combination; however, the safe contains no proof of her ownership.
Lara finds her mother's tomb under the main staircase, and with both her parents proven dead, their property passes to her, and she moves back in.
Lara's Nightmare is similar to Blood Ties , with Lara's uncle unwilling to give her the manor. She fights off hordes of zombies and skulls before finding the master key.
Lara kills a large skull in the main hallway, ending her nightmare. Bobby Tahouri , known for his work on Game of Thrones , composed the soundtrack.
One of the game's intentions was to craft a more "personal" experience for players, and the team wanted to explore the journey in which Lara becomes the tomb raider.
She becomes determined to uncover more myths, and convinces the world that they are real at the end of the reboot; this became her major driving force in the sequel.
The team tried to find a balance, making Lara more experienced and competent but vulnerable in crisis and appealing to players. Rhianna Pratchett found Rise of the Tomb Raider more difficult to write than the reboot, figuring out Lara's initial mental state and character introduction.
Its cast was significantly smaller than the reboot, so more screen time could be given to each character. The Edge and The Grey inspired game scenes in which Lara fought bears and wolves.
Hanna and The Descent inspired the game's bows, arrows and pickaxe, and Aliens vs. Predator and The Day After Tomorrow helped the team conceive the game's tundra setting.
They worked on improving the story's pacing, which Horton thought as important as the story itself. Several features with gameplay potential but not fitting its context, such as vehicles and an early scene in which Lara battled enemies in a jeep , were cut.
The skill-upgrades system was overhauled to include more player options. After the developers listened to player feedback, the game emphasized tomb-raiding more than its predecessors.
They intended to add more ancient tombs, making players feel like real discoverers and inspiring awe. The tombs were made larger than the reboot, and water puzzles featured in older Tomb Raider games were included.
The puzzles were often interconnected, with the team adopting a nested-puzzle approach. The game world was designed to reflect Lara's distorted mental state, and the team introduced the concept of "ominous beauty" to achieve this.